little_lady_d: (bubbles!)
... but that was [yesterday].

this game does interesting things! it's its own tutorial, more than anything, but it's also a short poem in gameplay on interaction and movement, on going forward with what came before. it's lingering with me the way tetris blocks and rows of jewels linger when i've played with them too long -- and that may not make it in any deeper than tetris or bejeweled -- but i like it. i like how it makes me think, on purpose, about memory.

i also like the dog.
little_lady_d: (blue rose.)
some notes on echo bazaar and ludonarrative harmony. did i say notes? i meant babbling. )

i've also some thoughts on character development, social grind games, and role-playing, but this is post is long enough, i think. until later, delicious friends!
little_lady_d: (bijin --)
ohgoodness, but the ending of okami has the most heartfelt message about art and its ability to inspire hope and reverence and make the world better by envisioning how it could be. without giving anything away, before the final battle there's a moment of the sort that gives meaning to all the moments preceding it -- to all your time spent sprouting trees, fixing watermills, bringing down the sun to dry an old woman's laundry, becoming a part of people's lives with a stroke of your brush. and it's that brush, it's that story you've made and all the people who know it now and believe in it, that makes everything that follows possible, in the simplest and grandest of ways: it lets you make the sun rise again. i love it.

(i'll admit, i'm a sucker for sappy speeches in videogames about what makes life worth living and the big bad worth fighting -- even persona 3, twisted as it was, had its share of them. it's not very edgy of me, i know, but i'll still take idealism over cynicism any day.)

and there's a diegetic new game+! 'i guess i'll have to tell the story again ...'

something i found on danbooru. )
little_lady_d: (follow me --)
from a book i'm reading for my thesis maybe, secondperson: role-playing and story in games and playable media (and the particular article is making games that make stories, by james wallis):

When small children begin to tell their own stories, these may consist only of characters, and this is enough for them. Chicago educationalist Vivian Gussin Paley describes an early story by Mollie, a three-year-old: "Once upon a time there lived a horse and a chicken and a dog. And the next morning there was a robber in the house. That's Frederick. He's the robber. That was scary." Frederick, one of Mollie's friends, has an even shorter story: "Frederick." Paley questions the fact that the story has only one word, but John, a five-year-old, corrects her: "It's not one word. It's one person" (Paley 1986).

and one person is a story. silly.
little_lady_d: (blue rose.)
more interactive fiction links --

whom the telling changed. tricks you into making all sorts of subtle decisions without realizing it, decisions that don't change the story but change the way it's told, the ending you come to and what that ending means to you -- which is, after all, all the story is. release notes here.

metamorphoses. full of puzzles -- i don't like puzzles -- but there are so many solutions you can't help feel clever finding one, can't help being excited for more. the setting is the best thing -- neo-classical and modern-mechanical, all chilling, crystalline, strange. and it quotes plato! nice making-of article here.

shade. one review compared it to playing an episode of the twilight zone. i agree. just play it, check your to-do list if you're not sure what to do next.
little_lady_d: (bijin --)
apparently this will be my weekend to link random-interesting things from my journal -- like this text-game, where you're an art critic observing galatea after pygmalion abandoned her and she was picked up by a museum for 'animates'. you progress mainly by looking and thinking and talking, and in my first playthrough i ended up calling down dionysos, which i suppose is as good an ending as any. (but when i was asking her about her artist and she told me to stop acting as though her pain was a part of a game invented for my amusement -- *shivers*)


a log )

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